GreN Alliances

GreN is an Evony Age II training alliance for the all1 server. We benefit all alliances through our open approach to growing new players for the all1 server.

Our aim is to provide a sanctuary for new players, providing hands-on training and resources to help them grow into strong active players... something sorely needed by the all1 server.

We are apolitical and neutral - As an alliance, we do not get into alliance wars, or vote for governors.

Our members may move up to any alliance with our blessing. We are happy that players find mentors and spread their wings and don't stand in the way of that. We remain friendly with them and our focus is the development of players.

 

Code of Conduct

  • Our members must live by this code of conduct to remain in GreN.
  • We look for players who want to enjoy a very chatty & social, fun and helpful alliance. People who are argumentative, offensive or hassle other players are given warnings, and then asked to leave.
  • We attack only non-active players, except in the case of a defensive engagement.
  • In general we stay away from any alliance players.
  • We do NOT pick on active little guys, and likewise we expect big players and big alliances to leave us alone.
  • We NEVER take prior-owned valleys. If any of our members do this knowingly this will usually result in their immediate expulsion.
  • We expect members to listen to, and obey, any request by Officers. As in all things, the Host and VHs have the final say in things.

 

Alliance Ranks and Advancement

We are not like other alliances. The key positions within our alliance are held by trusted, experienced and knowledgeable members who know they are expected to perform. Our official positions can be lost through inactivity, not carrying out the responsibilities, or any breach of the code of conduct.

In that way, our members know that they can trust the officials for correct assistance, for wise counsel and for clear direction, which is in their best interests.

Official positions are handed out based on the following criteria: regular meaningful assistance of alliance members, and loyalty toward the alliance, by people we know through time and experience that we can trust.

Please do not ask for an official position - that will avoid embarrassment when we decline it. If you have to ask then you are probably too green, too inexperienced or not knowledgeable enough, or lack the maturity for the responsibilities that come with each position. Our alliance members are expected to be able to enforce the code of conduct shown above, have the knowledge and experience to train other members, and are trusted with the inner workings of the alliance so they can better carry out their duties.

Our members may move up to any alliance with our blessing. We are happy that players find mentors and spread their wings and don't stand in the way of that. We remain friendly with them and our focus is the development of players.

These guidelines are not in place to exclude people, but rather to ensure a level of managerial quality that ensures the proper building of our great alliance.

We welcome anyone who has a desire to achieve such a position, to earn it through learning, and through selfless dedication to others.

 

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Beginner's Walkthrough

In GreN we teach 3 main beginner principles: farms / heros / defences

Basically, to start.. don't level your Town Hall up unless absolutely necessary - the higher the TH level the less prestige you get from everything. (Click here to do super fast prestige growth - just remember that while prestige is nice to have, it doesn't help you win wars).

Farm food only (only 1 of each other) and get your farms up to lvl 5 asap, get a high political hero as Mayor asap, and start building your walls, wall reinforcements (almost all archer towers) then 100k archers and 5k swords.

And get your first city sorted (as above) before you start a new one, but start a new one as soon as that's done.

 

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Evony Spreadsheet - covers most things you need to start

http://bit.ly/Q9H3q3

 

Beginners should focus on the NPC Guide, Medal Farming, FB Gifts and Colonize (to get 400 colonies).

 

City Structure

 

Resources (City):

Keep 1 sawmill, 1 quarry (lvl 2 only) and 1 iron mine, but the rest only build *farms*. If you're going to do something else then do iron, but you'll need more population. As you add more cities you can specialise in each one. But in general I tend to stick to farming and buy what I need.

Why? because you can sell food consistently higher and buy lumber and iron consistently cheaper - that adds up to double the gold and thus faster growth. Ignore this at your peril. And make sure that you plan your purchases. Buy in bulk at the low side of the price ranges.

You'll need population for your resource production, but only build cottages as you need them (preferably only 6). And level up cottages and farms together.

 

Resource Price Ranges:

Lumber: usually 3.5 - 6.5 hi: 20 lo: 2.5

Iron: usually 2.5 - 5.5 hi:6.5 lo: 1.1

Food: usually 9.5 - 14.5 hi 16.9 lo: 0.96

Stone: usually: .009 - .05 hi 1.60 lo 0.001

 

Whenever there is war the prices move out of their usual range, much higher for lumber and lower for food, but the dynamics of the game on this server generally results in these ranges being re-established. Food is always in high demand on the all1 server because we have a lot of very big players who have large troop upkeep - that is not going to change anytime soon.

Also there are some fluctuations in all resources depending on what achievements are being obtained by the big players - this results in spikes and troughs - trade them for profit.

Only use excess resources to trade the market... ensure that you have enough resources to steadily and continually grow, because time in your most constant obstacle to growth. But be reasonably patient with your sales and purchase to get good prices (but don't go for extremes) that ensure you optimise your resource production and growth.

 

Buildings (Town):

Don't level up your Town Hall more than you need to. The higher it goes the less prestige you get from all of your activities.

 

1. City Build:

 

-Town Hall: LVL6

Needed for forests and cottage upgrade.

-Walls: LVL6-8

Wall increases the range of your defending ranged units by 4.5% per level. That's why wall level is important.

-Cottages: LVL5 x 6

Enough for production and troop training. Do not get more than 6 cottages.

-Feast Hall: LVL7

Important for accommodating good heroes.

-Rally Spot: LVL7

Medal farming, scouting and attacking.

-Inn: LVL5

Allows folk hearsay, recruit lvl20+ heroes, possibly bugged because it refreshes every minute currently.

-Academy: LVL6

Allows all important first week technologies.

-Workshop: LVL5

Allows Metal Casting 5, needed for ballistae.

-Forge: LVL6

-Marketplace: LVL2

For selling lumber and buying iron at the same time.

-Beacon: LVL7-8

LVL7 sees approximate numbers on incoming attacks, LVL8 sees exact numbers.

-Stable: LVL5

Needed for Horseback Riding 5; for NPC5 farming (Archery 8 / HBR 5).

-Relief: LVL0/1/4/5

Situational, depending on how far your cities are from each other.(don't need one if you have another in a city close by)

-Warehouse: LVL1-5

Allows Stockpile, which increases your capacity limit. Temporary towns are good for this.

-Embassy: LVL0-4

-Barracks: 2x LVL9, 2x LVL6. Rest: LVL4 barracks

The LVL9 barracks for ballys, LVL6 for transporters, LVL4 for archers. 2nd/3rd/temp towns can stay at LVL2 barracks for a bit to train scouts.

 

2. Technologies

 

Somewhat in order of importance:

1. Archery: LVL6-8.

Most important technology. Increases range of your archers/ballistae/catapults/Archer Towers.

2. Construction: LVL5-7.

The sooner you level this up, the better. Faster building.

Note: these 2 take incredibly long to research, still you need to focus on them instead of less important, shorter researches.

 

3. Informatics: LVL8-10.

Short research, very important to get information on your enemies and high level valleys.

4. Compass: LVL2-7.

Situational, mostly depending on your Historic Hero hunt. Explained later in this guide

5. Lumbering: LVL6-8.

Short research, gives a nice boost to your lumber production

6. Horsebackriding: LVL5-6.

You need this for ARC/HBR 8/5 - 8/6, the right combos for NPC5 farming. Also speeds up your cav looting and NPC farming.

7. Military Science: LVL5-7.

If you don't have all your barracks running 24/7, LVL5-7 will do. If they are pumping 24/7, get this to LVL9 quickly.

8. Metal Casting: LVL5.

Needed to train ballistae.

9. Mil Trad / Iron Work / Medicine: LVL4-6.

Needed for your military adventures or defenses.

12. Logistics: LVL2-5

13. Stockpile: LVL0-4

 

As you grow you'll want to make as many archers and ballistae as possible, so you can farm for resources, medals and gems (see medal farming).

As soon as it's safe get another city and get that academy working hard for you too - all academies share research so you only have to do each level once for all cities.

And you must have good tech levels for hitting valleys and npcs. Don't hit higher than lvl 3 of either without a tech equal to whatever lvl valley/npc you're hitting and a high (100+) atk hero with good int. Tech lvls for battle are: mil trad / iron work / archery / horse riding / compass / medicine

 

 

3. Resources:

 

3.1. Resource Fields

 

Farm Food.

If you've made more than 1 of each sawmills, iron mine or quarries, then demolish them (click the picture and demolish one level at a time to get 30% resources back) and replace with farms.

Use free speed-ups (up to lvl 4 for farms)

Note: As you build your troops and get your heroes, you should have negative gold and food income per hour.

 

3.2 POL hero

Get a good (but low leadership level ie. 1-3) pol hero from your inn with a high POL stat of 65+, level him up with NPC farming later. Then work on getting a high low leadership lvl high INT and ATK hero (both in one is best, but if not then separate heroes). A very good base stat (subtract leadership level from stat to work out base stat) to get in any of your heroes is 65+ - keep going until you have key heros with at least that and then upgrade the high stat only, as they get more experience. Once they hit lvl 100 they should have a very good stat.

 

3.3 NPC farming

Top priority. If you don't know what to research or build: go for something that works towards NPC farming with ballistae/transporters.

 

3.4 Market

Play the market. You can make a lot of profit by buying low and selling high.

 

3.5 Visiting Empires (Facebook)

You can get 30 resource packages from visiting people's empires and 8 from getting visited. If you're in a good alliance, you need to be fast, or you wont be able to get 30 packages from visiting. After Maintenance, around 04:00, you can visit people again. Especially in the first week, try your hardest to get 38 packages per day, you will need the resources. Click HERE for help on visiting empires.

 

3.6 Valleys

Get high level lakes to boost your food income. Find valleys without cavalry/archers in them, attack them with archers for 0 losses. If you really want to attack valleys with cavalry and/or archers in them, attack with a high INT hero and lots of warriors with layering of 1 each of pike and sword as well.

 

4. Rank & Title

 

Rose medal farming

You only need 1 valley slot for this, the other valley slots you should have higher level forests.

Get a LVL1-2 forest/flat/lake on 1 or 1.4 miles from your city.

Hold it over server maintenance so it does not level up.

Volume is the key. A round trip for 1 mile is only 2 minutes. If you do 25 waves of 6 in an hour, which is very possible, that is 150 hits. Good chance that one of those hits is a rose medal.

Do not check every hit for a rose medal. Only from time to time, check your My Items / Medals.

Get the cav from FaceBook. If your heroes run out of energy, dismiss them and get fresh ones.

 

Honor medal farming

In order of drop chance:

1. NPC4

2. NPC3

3. LVL9-10 valley

Simply hit NPC3-4s as much as you can. When you're done with rose medals, you could scout for LVL9-10 valleys without archers/cavalry and hit those too. Since NPC farming is slow, getting honor medals could take a while.

 

5. Historic Heroes

 

Everyone can get free info on HHs.

5 cents: Everyone starts out with this.

10 cents: Linking to FaceBook

10 cents: Correspondence

30 cents: Strategems

10 cents: Rich Store

10 cents: Folk Hearsay

 

If you spend money, HHs is a good thing to spend it on.

 

Some tips:

Don't aim for the top heroes, too many people are after them. Go for the 80-90ish attack heroes with 100+ leadership. Unknown names are best. If you are willing to spend a lot of cents on top heroes, you can go for those.

Don't spend the free cents on anything else but H-heroes.

You start with 1 teleporter and get 2 easily from quests, for a total of 3 random teleports.

 

Getting the H-hero:

Build up your warriors first, do not buy info before you're ready to attack a NPC4. If you feel like taking a risk, go for it when you're ready for a NPC2.

Random port to the state where the HH is. If you land really far from the NPC, use your second teleport.

If the HH is in a NPC3-4, focus your research on Compass heavily (LVL5-7), otherwise your warriors won't reach the ATs. Switch to INT gear when attacking. Make sure you have warhorn/corselet/peniciline running.

 

NPC1: 4,000 warriors

NPC2: 8,000 warriors

NPC3: 15,000 warriors

NPC4: 25,000 warriors

 

These are minimum amounts you should attack with, more is better obviously. You will also need warriors to spam with. You can either long range hit it, or build a HUB next to the NPC. Some luck is obviously involved in this process. If you hit it too soon, you may lose all your troops without capping the hero; if you wait too long, someone else may beat you to the hero. Odds per hit to capture the HH is about 3-5%

Always check Hero Statistics before losing your warriors on a NPC.

 

IMPORTANT: This is a top priority. Get an attack HH as soon as possible, before they are all gone. More on THIS thread later

 

Correct Town Structure

Stage I

Getting the right combination of structures up is important, having too many cottages and not enough barracks is the biggest problem people have.

Your strength in this game comes for your military force which is why you need to be able to produce them first, however most people make the biggest mistake of thinking they need a lot of population so they can have a big army, which is incorrect. With 6 cottages, once they reach Lv9, you will have 27k population which is enough to create armies if you set you production to 0 each time you build men so you have access to more population.

You first Basic Set up should be

    • 6 cottages (Iron Towns Need 8 cottages)
    • 15 Barracks
    • *1 Inn
    • 1 Feasting Hall
    • 1 Rally Point
    • 1 Beacon Tower
    • 1 Embassy
    • 1 Market
    • 1 Academy
    • *1 Forge
    • 1 Workshop
    • *1 Stable
    • 1 Relief Station

 

Stage 2

Once you have Built up Several buildings it will allow you to Demolish some now useless buildings

Once you now have a Lv9/Lv10 Workshop you may demolish your Forge. (Depending on how many Scripts you have, will determine if you go Lv9 or Lv10 as well as Lv10 only useful if you have Lv10 Gear.)

You now have a Lv8 or 10 Relief Station, You may demolish your Stables. (Depending on how many Scripts you have, will determine if you go Lv8 or Lv10, Lv10 takes a lot of time, its recommended you do this at Lv8 you can always rebuild stables later if needed to get it to Lv10)

You now have a Lv9 or 10 Feasting Hall, You may demolish your Inn. (Depending on how many Scripts you have, will determine if you go to Lv10 or not)

 

 

VALUABLE LINKS

 

General Beginners

http://www.evonymasters.com/2009/06/evony-quick-reference-guide-for-beginners-and-everyone/

http://www.squidoo.com/Civony

 

Workshop & Star Levels

http://solsticealliance.com/Workshop-and-Star-levels

 

Medal Farming

http://www.theevonywiki.com/Medal_Farming

http://voices.yahoo.com/evony-ii-free-strategy-online-game-5772514.html?cat=19

 

Calculators

http://www.evocalc.com/

 

Lost Armor Scripts

http://www.evonyguide.com/tag/lost-armor-scripts

 

Scouting

http://evonylord.blogspot.com.au/2009/09/scout-guide-for-evony-online-game.html

 

Battlecraft

http://evonylord.blogspot.com.au/2009/08/what-is-rainbow-attacking-method-in.html

 

michaelangelo scripts

http://bbs.evony.com/showthread.php?t=34353

 

Colonisation

http://nmardaevony.wikia.com/wiki/Colonizing

http://voices.yahoo.com/evony-2-colonization-5797630.html

 

Uprising/Suppression

http://bbs.evony.com/showthread.php?t=199249

http://bbs.evony.com/showthread.php?t=123448&page=2

http://bbs.evony.com/showthread.php?t=146983

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General Info

MARKETPLACE

Prices Ranges:

  Usual Range Entire Range
Lumber: 3.5-6.5 2.5-20
Iron: 2.5-5.5 1.1-7.5
Food: 6.5-14.5 0.26-19.9
Stone: 0.008-0.05 0.0001-1.00 (1000% range)

As in life, times of war and upheaval the market ranges change. Use these times to buy or sell the extremes.

Learn to trade the market for profit with excess resources.

 

HONOR

Honor is rewarded based on your casualties versus your enemies casualties. Typically, winning means that you have a lower casualty rate then your opponent, although there are exceptions.

Eg. If you attack a city with a 10K archer and 100 Cavalry army and fight 1000 Abatis, your horses (because only horses can fight abatis) you will lose considerably more troops then your opponent - hence the loss of honor.

Honor is BAD. The higher the honor the fewer injured troops will heal and revive after battle. If you have low or zero honor against a high honor foe you can achieve a “heal rate” of as much as 50% of your troops at the medic station, whereas he may only get to heal 10% of his. In battle, this can make a telling difference.

 

ALLIANCE RANK

Officer: Can invite people, and Accept/Cancel applications.

Presbyter: Same as Officer, but can Expel people from alliance & can also Promote/Demote all people except the Host within the alliance.

Vice Host: Same as Presbyterian, but can Declare war or Friendly status with other Alliances and can send Group Messages.

Host: Has all power for alliance actions

 

 

HOT TIPS

Here are some tips I found interesting. Following these tips can greatly boost up your prestige generation rates.

1. The lower the Town Hall the higher the prestige for each activity.


2. Award your mayor "wealth of the nation". Once the mayor of your main city reaches 80 or above in politics award him the "Wealth of the Nation" . This reward boost the politics of the mayor by 25% for 7 days, which greatly reduce the building time. I don't suggest using it below 80 , as the percentage increase will not be very good. For example if your mayor is 50 politics, the "wealth of the nation" will increase it by 10 only. Go to feasting hall, click the "view" in the mayor row, click reward, select "Wealth of the Nation" from the rewards list.

3. Build and research in multiple cities. You can build and also research in all the cities at the same time. This will generate prestige very rapidly.

3. Keep Academy levels in both the city same. If you keep the academy level in all the cities same then research made in one city will be shared by the other cities also. If you have a level 6 academy in the primary city and have done some construction research, and the academy of the second city is level 2 only , then the second city will not get the benefits of of the higher levels of research already in the other academy.

4. Keep your tax rate below 50 and compensate loyalty with comforting. While you can earn a great amount of gold by keeping your tax rate above or equal to 50%, keeping tax rates high will decrease the loyalty (100% tax rate = 0 loyalty), so increase loyalty regularly (about 12 min. interval) by applying "disaster relief" comforting. Every time you do disaster relief it will consume some food based on your current population and boost the loyalty by 5. Most people advise keeping tax rates at 50%, but I have seen things go pretty well even with 60-70%, if you can do the comforting regularly. be careful that you are doing comforting and tax change in the same city. Just remember, change the tax rate back to 20% or less when you are going to be offline. Go to Overview to change Tax rate change and comforting .

5. Use the market. Use the market to sell the excess resource. This can be quite useful for generating gold very quickly to purchase the resources you need or trade the market for profit.

6. Do farming. While lumber is the most essential resource for creating troops, you'll find on the all1 server that food is consistently the most expensive resources relative to the others. So apart from 1 of each of the others (for research) create all farms to get more gold by selling food in the market. It's obvious really - for every hour of production you are losing gold when you are using a resources spot for something else. Also, as you train more troops, you will need significant food resources to cover your troop upkeep.

Also, you should farm one thing and concentrate the valleys relative to that thing - in the case of farms it is Lakes which give the highest buff (not swamps), and that leverages the resources production up to 350% for 10 lvl10 lakes.

7. Switch heroes before training troops or doing research. A mayor with high politics reduces the building time and increases resource production, whereas a hero with high intelligence reduce the research time, and a mayor with high attack reduces troop training time. So switch mayor to the appropriate hero before starting research or training troops and then immediately return it back to the high politics hero again.

8. Focus on researching Construction to the highest level possible as soon as possible, as this significantly reduces building times. And plan your long builds for overnight - start the town hall upgrades and wall upgrades before you go to sleep. Town hall and wall upgrades are the most lengthy upgrades. If you start it before you are going to sleep or some other lengthy absence , it continue to work (and generate prestige) even when you are offline. Also this applies to your lengthy research - plan it well.

9. Only attack cities with red flag upon them or inactive players, preferably with no alliance. Before attacking a city you
check if it has an alliance and also monitor the prestige of any players with some prestige (ie 20k+) to see if their prestige is increasing, which shows they are active. If so, mail them and invite them to join the alliance. If they refuse, leave them be. However if they don't reply and prestige doesn't increase then you may colonize the city (scout it first to ensure that you can conquer it).

If it belongs to an enemy alliance then it will have a red flag upon it and you should attack it (scout it first to see if you can conquer it). If it does not have a red flag and belongs to another alliance, check the strength of that alliance, and check with you Host or VH to know if you can attack it. Don't be fooled, plyers are in alliances so they can rely on friends who are much more stronger than you. If you attack and plunder it, his stronger friends may come after you. Much worse, the whole alliance may become enemy of your alliance. If you do not abide by the Code of Conduct laid out by the Host, you may be expelled and handed over to the alliance you attacked.

10. Use up all your resources when you are going to be offline for some time. If you have accumulated a lot of resources and going to be offline for long time then it is better to start an upgrade or research which consumes a lot of resource or to give them to some ally member. Enemy players will be less interested to attack you as they will see that they won't plunder much resource from you, and also the time consuming researches will be completed.

11. While creating troops keep in mind that you will have to produce enough food for them to eat.

12. Your troops eat double the food while they are out of town. After you have conquered a valley recall your troops as they eat double the amount of food. To recall your troops go to "reports", then "army movements" tab. Here you will see all the troops that are out of town. Click view and then recall the army. Or if you know which you sent with your troops you can recall the hero (and the accompanying troops) through the Feasting Hall.

15. Research compass to increase the speed of your troops. Every compass research increase the speed of your troops by 10%. If you have level 10 compass then your scouts can even bypass the enemy archer towers without getting hit.

16. Upgrade your rally points and feasting halls. Upgrading the rally point lets you send more number of groups of army at a time. you can attack/scout 3
cities at a time with a level 3 rally spot. Similarly , with higher level feasting halls you can recruit many heroes to lead many assaults simultaneously.

17. Attack many small valleys at a time. In recent servers medal hunting is becoming much more difficult. Valleys are dropping medals even in 1% ratio, so you have to attack many valleys to get medals. With higher level rally points and feasting halls you can attack many valleys at the same time and get medals more quickly (level of valley does not matter).

18. Do not send too many troops to the valleys. sending too many troops to the valleys will quickly end the resistance of the defenders, thus lower the chance of the medal drops. The more rounds the fights last more chances that you will get medals from that valley.

19. Calculate how many troops you have to send by using exercise tool of the rally point. In rally point you can simulate the war between two types of troops. Go to rally point then exercise. Then set 200 swordsman in the left side(attacker) and 200 archer in the right side(defender). Click ok. In the bottom it will show which side has won. This way, you can calculate how much troops you have to send against the enemy . Send about twice the calculated amount as the level of the hero is also a deciding factor and you are an attacker.

20. Send your troops in combination to avoid casualty. It is always better to send more than 1 types of unit into battle. For example, 200 swordsman will defeat 160 (level 6) , but 200 swordsman will be easily defeated with 120 archers, 1 worker, 1 warrior,1 pikeman with casualty of 22 archers. Amazing.

21. Calculate the food consumed by the troops while attacking. When you are selecting the amount of troops you are going to send for an attack, check the food consumed by the troops at the lower left part of the "march" screen. This is the food carried/consumed by the troops on march. This can be an huge amount when they are going for a very distant battle. So carefully check if the march costs you more food than you already have in your stock.

22. "Truce Agreement" gives you 12 hours peace of mind. If you have been plundered by your enemy and think that you need some time to rebuild your bases then apply "Truce Agreement" which will give you 12 hours of time in which nobody can attack you nor you can attack anybody. go to "My Items" then "items" to use it(If you have one there). You can not apply it when somebody has already attacked you.

23. Recall all your enemy before you teleport . If you want to teleport your city anywhere else then you have to bring back all your troops into your city. Go to reports , then army movement and recall all your troops.

24. Upgrade your beacon tower. Beacon towers notify you about any attacks on you. The more upgraded your beacon tower is the more early you get notified about the coming attacks on you. So upgrading the beacon tower in all your city is very important.

25. When creating troops in the barracks , distribute the job between all barracks. When you create troops in your barrack, check the "Sharing the production to all available barracks checkbox. You will see it at the bottom of the troop creation window. For example, if you are creating 300 archers and you have 3 level 4 barracks then each level 4 barracks will start creating 100 archers. Certainly , any barracks lower than level 4 will not share the production as minimum requirement of creating archers is level 4.

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